6:59 Is WiiMotionPlus too sensitive? Is it going to make the games too hard for some? Yeguchi says developers could, for instance, track the head of the racquet in Tennis for real topspin and backspin. The developers then have to ask themselves, "Is this easy to play? Just because iit's realistic, is this somethingwe want to do?" Nintendo always tries to keep a balance between too hard and too soft, with a low difficulty hurdle at the beginning and depth later on to keep everyone happy.